![]() ![]() Making this announcement just to provide some information on what 0.5 is going to include and when it will roughly come out. Made changes to Maceno Bay - fixed some skips, pulled the start line back Updated the NX2000's stats to make it more unique and worth flying Utah Project has been moved up the track last to before Ishtar Citadel Reduced slow-down from wall collisions again Collisions are now simulated for a small threshold above the track walls Decreased collision contact threshold to fit the scale of the game (results in more accurate collisions) Fixed scrape particle positions being inaccurate Fixed being able to fire the cannon when the game is paused ![]() Fixed button overlap in ship importer in 5:4 aspect ratios Medals are displayed at the bottom right of the main menu Campaign has been removed - unlock system replaced with a medal system (barracuda and caliburn still have to be unlocked through the zen tournament) Fixed workshop IDs not resetting on loading files that arn't. If you already have ships unlocked then they will stay unlocked! This update completely removes the campaign in favour for a new medal system, all you need to do to unlock ships now is race a certain amount of times until you have enough gold medals. This is going to be the final 0.4 based update, Valve have enabled lobbies for the game so for the next few weeks development is going to be focused on multiplayer. ![]()
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |